Quake 3 Arena Linux - Ultra Wide HD
1) Linux.zip von ioquake3.org/get-it/ herunterladen und in den "Spieleordner" entpacken (ggf. umbenennen z.B. in "ioquake3")
2) Die Datei "pak0.pak" für Quake 3 in den "baseq3" Ordner kopieren (von Original CD, leider ist Quake 3 aktuell nicht in Deutschland bei gog.com oder steam erhältlich)
4) Die Datei "pak0.pak" für Team Arena in den "missionpack" Ordner kopieren
5) Die offiziellen Patch Dateien von ioquake3.org/extras/patch-data/ herunterladen und in die entsprechnden Ordner entpacken
6) Für schärfe, aber originale Texturen die drei Dateien (World, Player, Object) des "Quake 3 Neural Upscale mod" von moddb www.moddb.com/mods/quake-3-neural-upscale herunterladen und in den "baseq3" Ornder entpacken (https://www.moddb.com/mods/quake-3-neural-upscale/addons/object-textures, https://www.moddb.com/mods/quake-3-neural-upscale/addons/world-textures, https://www.moddb.com/mods/quake-3-neural-upscale/addons/player-textures)
7) Die "quake-arena-arcade-assets/" von https://www.moddb.com/mods/quake-arena-arcade-assets/downloads/quake-arena-arcade-assets herunterladen und entsprechend entpacken
8) Für detaillierte Menüs "high-quality-quake" laden und entpacken https://www.moddb.com/mods/high-quality-quake
9) Den "Flexible HUD for ioq3" von https://clover.moe/flexible-hud-for-ioq3/ herunterladen und entpacken ("die "vm" Ordner in "baseq3" und "missionpack" umbennenen in "vm-ioq3", damit diese den HUD Fix nich tüberschreiben)
10) Im Spiel per "~" (Tilde auf deutschen Tastaturen und "^" auf englischen) die Console (http://www.joz3d.net/html/q3console.html) öffnen und folgende Befehle jeweils mit vorangestellten "/" eingeben und mit Enter bestätigen (z.B. /seta cg_fov 90), alternativ eine "autoexec.cfg im "baseq3" und "missionpack" Ordner anlegen (hier die Befehle dann ohne "/", aber dafür mit den Werten in Hochkomma untereinander auflisten
11) Videoauflösung (https://ioquake3.org/help/players-guide/)
/seta r_fullscreen "1"
/r_mode -1
/seta r_customwidth "5120"
/seta r_customheight "1440"
/seta r_customaspect "1"
/vid_restart
12) HUD (heads-up display or status bar) und FOV (Field of View) Anpassung (https://clover.moe/flexible-hud-for-ioq3/)
/cg_stretch 0
/cg_fovAspectAdjust 1
/cg_fovGunAdjust 1
/cg_fov 110
13) HD Qualität Anpassung (https://swissmacuser.ch/how-you-want-to-run-quake-iii-arena-in-2018-with-high-definition-graphics-120-fps-on-5k-resolution/)
Einstellungen im Spiel
Setting | Value | Remarks |
---|---|---|
Graphics Settings | Custom |
Referring to custom Video Mode, as described before |
Color Depth | 32 bit |
Corresponding autoexec.cfg command: seta r_colorbits "32" |
Lighting | Lightmap |
Lightmap is much better in terms of graphics quality compared to “Vortex “ |
Geometric Detail | High |
Corresponding autoexec.cfg command: seta r_lodbias "-2" |
Texture Details | 100% |
Corresponding autoexec.cfg command: seta r_picmip "0" |
Texture Quality | 32 bit |
Corresponding autoexec.cfg command: seta r_texturebits "32" |
Texture Filter | Trilinear |
Corresponding autoexec.cfg command: seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" |
und weitere in der Console
Setting | Value | Remarks |
---|---|---|
seta r_hdr |
"1" |
Enable HDR |
seta cl_renderer |
"opengl2" |
The new OpenGL2 introduced by ioquake3 |
seta r_allowSoftwareGL |
"0" |
Disable software based GL renderer |
seta r_picmip |
"0" |
0 = best texture quality (100%) |
seta com_hunkmegs |
"512" |
|
seta r_displayrefresh |
"0" |
Refresh rate will sync to your display’s refresh rate |
seta r_preloadtextures |
"1" |
|
seta r_subdivisions |
"1" |
|
seta r_ext_texture_filter_anisotropic |
"1" |
Enable anisotropy texture filtering |
seta r_ext_max_anisotropy |
"16" |
Highest level of anisotropy texture filtering |
seta r_ext_multisample |
"4" |
OpenGL1 only: highest level of anti-aliasing rendering |
seta r_ext_framebuffer_multisample |
"4" |
OpenGL2 only: Highest level of anti-aliasing rendering |
seta r_ext_compressed_textures |
"0" |
Don’t compress textures |
seta r_dynamiclight |
"1" |
Enable dynamics lightning |
seta r_shadowFilter |
"2" |
Shadows will have a smoother look, 2 = prettiest. |
seta r_dlightMode |
"2" |
Enable modern light and shadows |
seta r_deluxeMapping |
"1" |
Gives much better lightning effects in maps |
seta r_flares |
"1" |
Gives a flare effect around dynamics lights |
seta r_lodbias |
"-2" |
Always use highest model level-of-detail, regardless of distance from player. This avoids visible item/player model level-of-detail changes. |
14) Das Spiel im Terminal bzw. Ordner "ioquake3" per "./ioquake3.x86_64" bzw. "./ioquake3.x86_64 +set fs_game missionpack" starten oder in Lutris jeweils einen Eintrag erstellen
---
seta r_mode "-1" seta r_customwidth "5120" seta r_customheight "1440" seta cg_fov "110" seta cg_gunCorrectFOV "1" seta cl_renderer "opengl2" seta r_allowSoftwareGL "0" seta r_ignoreGLErrors "1" seta r_smp "1" seta r_displayrefresh "0" seta r_swapinterval "0" seta com_maxfps "333" seta com_hunkmegs "512" seta r_hdr "1" seta r_ssao "1" seta r_postProcess "1" seta r_toneMap "1" seta r_parallaxMapping "2" seta r_picmip "0" seta r_colorbits "32" seta r_depthbits "24" seta r_stencilbits "16" seta r_lodbias "-2" seta r_subdivisions "1" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_texturebits "32" seta r_ext_texture_filter_anisotropic "1" seta r_ext_multisample "4" seta r_ext_framebuffer_multisample "4" seta r_ext_max_anisotropy "16" seta r_ext_compressed_textures "0" seta r_ext_multitexture "1" seta r_detailtextures "1" seta r_preloadtextures "1" seta r_dynamiclight "1" seta r_dlightMode "2" seta r_deluxeMapping "1" seta r_roundImagesDown "1" seta r_fastsky "0" seta r_drawSun "1" seta r_drawSunRays "1" seta r_sunShadows "1" seta r_sunlightMode "1" seta r_shadowFilter "2" seta r_shadowBlur "1" seta r_shadowFilter "2" seta r_flares "1" seta cg_drawfps 1 seta cg_drawIcons "1" seta cg_draw3dIcons "1" seta cg_draw2D "1" seta cg_simpleItems "0" seta cg_marks "1" seta cg_gibs "1" seta cg_railTrailTime "800" seta cg_teamRails "1" seta cg_smoke_sg "1" seta cg_visibleBleeding "1" seta cg_noProjectileTrail "0" seta cg_showBulletHits "1" seta cg_oldPlasma "0" seta cg_oldRocket "0" seta cg_oldRail "0"
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