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Quake 3 Arena Linux - Ultra Wide HD

1) Linux.zip von ioquake3.org/get-it/ herunterladen und in den "Spieleordner" entpacken (ggf. umbenennen z.B. in "ioquake3")

2) Die Datei "pak0.pak" für Quake 3 in den "baseq3" Ordner kopieren (von Original CD, leider ist Quake 3 aktuell nicht in Deutschland bei gog.com oder steam erhältlich)

4) Die Datei "pak0.pak" für Team Arena in den "missionpack" Ordner kopieren

5) Die offiziellen Patch Dateien von ioquake3.org/extras/patch-data/ herunterladen und in die entsprechnden Ordner entpacken

6) Für schärfe, aber originale Texturen die drei Dateien (World, Player, Object) des "Quake 3 Neural Upscale mod" von moddb www.moddb.com/mods/quake-3-neural-upscale herunterladen und in den "baseq3" Ornder entpacken (https://www.moddb.com/mods/quake-3-neural-upscale/addons/object-textures, https://www.moddb.com/mods/quake-3-neural-upscale/addons/world-textures, https://www.moddb.com/mods/quake-3-neural-upscale/addons/player-textures)

7) Die "quake-arena-arcade-assets/" von https://www.moddb.com/mods/quake-arena-arcade-assets/downloads/quake-arena-arcade-assets herunterladen und entsprechend entpacken

8) Für detaillierte Menüs "high-quality-quake" laden und entpacken https://www.moddb.com/mods/high-quality-quake

9) Den "Flexible HUD for ioq3" von  https://clover.moe/flexible-hud-for-ioq3/ herunterladen und entpacken ("die "vm" Ordner in "baseq3" und "missionpack" umbennenen in "vm-ioq3", damit diese den HUD Fix nich tüberschreiben)

10) Im Spiel per "~" (Tilde auf deutschen Tastaturen und "^" auf englischen) die Console (http://www.joz3d.net/html/q3console.html) öffnen und folgende Befehle jeweils mit vorangestellten "/" eingeben und mit Enter bestätigen (z.B. /seta cg_fov 90), alternativ eine "autoexec.cfg im "baseq3" und "missionpack" Ordner anlegen (hier die Befehle dann ohne "/", aber dafür mit den Werten in Hochkomma untereinander auflisten

11) Videoauflösung (https://ioquake3.org/help/players-guide/)

/seta r_fullscreen "1"
/r_mode -1
/seta r_customwidth "5120"
/seta r_customheight "1440"
/seta r_customaspect "1"

/vid_restart

12) HUD (heads-up display or status bar) und FOV (Field of View) Anpassung (https://clover.moe/flexible-hud-for-ioq3/)

/cg_stretch 0
/cg_fovAspectAdjust 1
/cg_fovGunAdjust 1
/cg_fov 110

13) HD Qualität Anpassung (https://swissmacuser.ch/how-you-want-to-run-quake-iii-arena-in-2018-with-high-definition-graphics-120-fps-on-5k-resolution/)

Einstellungen im Spiel

Setting Value Remarks
Graphics Settings Custom Referring to custom Video Mode, as described before
Color Depth 32 bit Corresponding autoexec.cfg command: seta r_colorbits "32"
Lighting Lightmap Lightmap is much better in terms of graphics quality compared to “Vortex
Geometric Detail High Corresponding autoexec.cfg command: seta r_lodbias "-2"
Texture Details 100% Corresponding autoexec.cfg command: seta r_picmip "0"
Texture Quality 32 bit Corresponding autoexec.cfg command: seta r_texturebits "32"
Texture Filter Trilinear Corresponding autoexec.cfg command: seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

und weitere in der Console

Setting Value Remarks
seta r_hdr "1" Enable HDR
seta cl_renderer "opengl2" The new OpenGL2 introduced by ioquake3
seta r_allowSoftwareGL "0" Disable software based GL renderer
seta r_picmip "0" 0 = best texture quality (100%)
seta com_hunkmegs "512"  
seta r_displayrefresh "0" Refresh rate will sync to your display’s refresh rate
seta r_preloadtextures "1"  
seta r_subdivisions "1"  
seta r_ext_texture_filter_anisotropic "1" Enable anisotropy texture filtering
seta r_ext_max_anisotropy "16" Highest level of anisotropy texture filtering
seta r_ext_multisample "4" OpenGL1 only: highest level of anti-aliasing rendering
seta r_ext_framebuffer_multisample "4" OpenGL2 only: Highest level of anti-aliasing rendering
seta r_ext_compressed_textures "0" Don’t compress textures
seta r_dynamiclight "1" Enable dynamics lightning
seta r_shadowFilter "2" Shadows will have a smoother look, 2 = prettiest.
seta r_dlightMode "2" Enable modern light and shadows
seta r_deluxeMapping "1" Gives much better lightning effects in maps
seta r_flares "1" Gives a flare effect around dynamics lights
seta r_lodbias "-2" Always use highest model level-of-detail, regardless of distance from player. This avoids visible item/player model level-of-detail changes.

 

14) Das Spiel im Terminal bzw. Ordner "ioquake3" per "./ioquake3.x86_64" bzw. "./ioquake3.x86_64 +set fs_game missionpack" starten oder in Lutris jeweils einen Eintrag erstellen

---

seta r_mode "-1"
seta r_customwidth "5120"
seta r_customheight "1440"
seta cg_fov "110"
seta cg_gunCorrectFOV "1"
seta cl_renderer "opengl2"
seta r_allowSoftwareGL "0"
seta r_ignoreGLErrors "1"
seta r_smp "1"
seta r_displayrefresh "0"
seta r_swapinterval "0"
seta com_maxfps "333"
seta com_hunkmegs "512"
seta r_hdr "1"
seta r_ssao "1"
seta r_postProcess "1"
seta r_toneMap "1"
seta r_parallaxMapping "2"
seta r_picmip "0"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_stencilbits "16"
seta r_lodbias "-2"
seta r_subdivisions "1"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_texturebits "32"
seta r_ext_texture_filter_anisotropic "1"
seta r_ext_multisample "4"
seta r_ext_framebuffer_multisample "4"
seta r_ext_max_anisotropy "16"
seta r_ext_compressed_textures "0"
seta r_ext_multitexture "1"
seta r_detailtextures "1"
seta r_preloadtextures "1"
seta r_dynamiclight "1"
seta r_dlightMode "2"
seta r_deluxeMapping "1"
seta r_roundImagesDown "1"
seta r_fastsky "0"
seta r_drawSun "1"
seta r_drawSunRays "1"
seta r_sunShadows "1"
seta r_sunlightMode "1"
seta r_shadowFilter "2"
seta r_shadowBlur "1"
seta r_shadowFilter "2"
seta r_flares "1"
seta cg_drawfps 1
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_draw2D "1"
seta cg_simpleItems "0"
seta cg_marks "1"
seta cg_gibs "1"
seta cg_railTrailTime "800"
seta cg_teamRails "1"
seta cg_smoke_sg "1"
seta cg_visibleBleeding "1"
seta cg_noProjectileTrail "0"
seta cg_showBulletHits "1"
seta cg_oldPlasma "0"
seta cg_oldRocket "0"
seta cg_oldRail "0"
mathiasmell 11. Juli 2022 11:59 linux , games

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